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MUL375

Module 3 Required Resources

Textbook

  • Please read the following section: 
    • Part 5 – read all chapters 

LinkedIn Learning Videos 

  • Please watch the following chapters: 
    • Chapter 3: Patch-Based Surfaces (10m 30s) 
    • Chapter 4: Textures and Materials (21m) 
  • Walkthroughs of 4 specific modeling techniques are shown in 3ds Max. Please watch the following chapters: 
    • Chapter 4: Spline Modeling (1h 10m) 
    • Chapter 5: Parametric Modeling (40m) 
    • Chapter 6: Polygon Modeling (1h 8m) 
    • Chapter 7: Subdivision Surface Modeling (1h 3m) 

Module 3 Optional Resources

Book

Videos for Materials and Texturing 

  • Please watch the following videos in Chapter 2: Build a 3D Scene: 
    • Add Materials to Models (2m 11s)  
    • Edit Material Properties (5m 11s)   
  • Please watch the following videos in Chapter 10: Materials: 
    • Using the Slate Material Editor (8m 30s) 
    • Assigning materials to objects (5m 14s) 
  • Please watch the following videos in Chapter 8: Creating Materials: 
    • Basics of Maya Rendering (2m 35s) 
    • Standard surface materials (5m 32s) 
    • Opacity and refraction (3m 43s) 
    • Creating and applying maps (4m 22s) 
    • Using bitmaps as texture (5m 27s) 
  • Please watch the following videos in Chapter 3: Textures and Shading: 
    • Overview of texturing  (45s) 
    • Creating your first materials in Blender (7m 22s) 
    • Advanced Shader Editor Workflow (7m 25s) 
    • Unwrapping (9m 54s) 
  • Please watch the following videos in Chapter 4: Materials and Lights:
    • Creating and applying basic materials (7m 25s) 
    • Creating and applying more complex materials (6m 4s) 
  • Please watch the following videos in Chapter 6: Materials: 
    • Apply material using a Mac (3m 53s) 
    • Edit material using a Mac (5m 44s) 
    • Apply material using Windows (3m 14s) 
    • Edit material using Windows (4m 32s) 
    • Apply materials using 3D Warehouse (3m 15s) 
  • Please watch the first three videos in this Lighting, Materials, and Shading playlist by Spline: 
    • Creating a toon shading in 3D with Spline (4m 16s) 
    • Creating outlines in 3D with Spline (3m 37s) 
    • Making The Batman logo in 3D with Spline (5m 28s) 

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