AI Reusable Game Components
Westera, W., Prada, R., Mascarenhas, S., Santos, P. A., Dias, J., Guimarães, M., Georgiadis, K., Nyamsuren, E., Bahreini, K., Yumak, Z., Christyowidiasmoro, C., Dascalu, M., Gutu-Robu, G., & Ruseti, S. (2020). Artificial intelligence moving serious gaming: Presenting reusable game AI components. Education and Information Technologies: The Official Journal of the IFIP Technical Committee on Education, 25(1), 351–380. https://doi.org/10.1007/s10639-019-09968-2
This paper includes an overview of AI applications in gaming, focusing on reusable AI components that enhance game development efficiency and effectiveness. The authors present advanced AI functionalities, including real-time facial emotion recognition, automated difficulty adaptation, sentiment analysis, and intelligent non-playing characters. These components are designed to be integrated across game engines and platforms, reducing development costs and improving accessibility. The study highlights the importance of open-source AI tools in fostering innovation and collaboration within the serious gaming industry.