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MUL356

Module 3 Required Resources

Textbook

  • Please read the following chapters: 
    • Chapter 1: Exploring the Blueprint Editor 
    • Chapter 2: Programming with Blueprints 
      • Section 1: Storing values in variables 
      • Section 2: Defining the behavior of a Blueprint with events and actions 
    • Chapter 5: Object Interaction with Blueprints 
    • Chapter 17: Animation Blueprints 

Videos

Module 3 Optional Resources

Unreal Engine 5 Help 

Book

  • To learn more about Blueprints and designing for VR headsets, read the following chapters: 
    • Chapter 9: Building Smart Enemies with Artificial Intelligence 
    • Chapter 15: Blueprints Tips 
    • Chapter 16: Introduction to VR Development 

Videos